Update [0.3.3.0] patch notes: Balance + Bug Fixes

Pilots!

We’ve been silent for a while… but that’s only because we’ve been busy building the future of OverKnights for you!

And while the BIG update isn’t ready just yet, we realized we already had plenty locked and loaded to drop something special for you. Version 0.3.3.0 is NOW LIVE!

A well-deserved upgrade.
Squashing tons of bugs (still looking to fix more! and sorry if we create some new ones!)
And shaking up the meta for fresh battles!


Three robotic characters designed for a game display against a blue background, labeled 'Overknight Parts - Balance'.

Overknight Parts – Balance

[Glaive] Power Edge

  • Now it keeps only 1 strike instead of all (it’s the last one that was added in the blocking window)

[Glaive] Critical Strike

  • Cost: 2 -> 3
  • Magnitude: 7 -> 6

[Glaive] Empowered Strike

  • Magnitude: 6 -> 5
  • Bonus magnitude: +2 -> +4

[Blitzray] Double-Time

  • Cost: 4 -> 3

[Arc-Wave] Chained Blasts

  • Now the damage scaling already starts in the first Blast after the activation.

[Arc-Wave] Disarming Blast

  • Cost: 2 overclocks -> 3 energy

Graphic displaying various cards from the game OverKnights with titles and statistics indicating their balance adjustments. The background features a vibrant blue design with digital elements.

Cards – Balance

Overclock

  • Cost: 6 -> 3

Overflux

  • Cost: 4 -> 1

Power II

  • Cost: 5 -> 4

Power III

  • Cost: 9 -> 7

Reinforce I

  • +1 blocking power ? +1 capacity

Reinforce II

  • Cost: 5 -> 4
  • +2 blocking power ? +2 capacity

Redraw

  • Cost: 8 -> 7
A graphic displaying the balance changes for game components in OverKnights, featuring six components: Empower, Break, Kinetic, Guard, Brace, and Shred, with their respective descriptions and effects.

Components – Balance

Empower

  • Cost: 1 -> 0
  • Magnitude: 2 -> 4

Shred

  • Tier: 2 -> 1

Brace

  • Magnitude: 2 – > 3
  • Tier: 2 -> 3

Guard

  • Cost: 1 -> 0
  • Magnitude 3 -> 2

Break

  • Cost: 1 -> 0

Kinetic

  • Tier: 1 ? 2

Bugs Fixed

Main Menu

  • Cards in the loadout editor had a weird masking/cut
    • We will still rework our loadout eventually but at least now it has the proper art!
  • Username change won’t update instantly on main screen
    • We are also working on a full profile functionality to put more control over this

Battle

  • Fixed some weird behaviour on the back part of some overknights
  • Returned the old blade boost and steady aim!
    • They no longer get stuck if you spam it
    • The tooltip now updates correctly, right after using it
  • Fixed a bug that if you pressed ESC mid-load of the match, the loading screen would stay there
  • Fixed a bug that if you dragged a card to the middle of the screen during discard phase, you couldn’t drag it out or unselect it
  • Fixed a bug where Chained blasts wouldn’t apply for the first blast on round 2 and onward
  • Fixed a bug where Quick Step, Enhanced core and other effects were getting a buff from Overclocked component, if they got triggered by the attack that Overclocked was buffing
  • Fixed a tooltip problem where Adrenaline attacks where showing the wrong value after using.

FTUE

  • Fixed a bug where sometimes void would start with 0 cards even on challenges with cards in void
  • Phases would sometimes ignore the initial setup, like proper cards or resources
  • Sometimes, if we disabled a part due to a bug, it would also block challenges
  • Fixed a bug where Critical Strike couldn’t be used during Challenge due to increased cost

Bots

  • Fixed a problem where, sometimes, when we disabled a part due to bugs, it would also block bots

Known Issues and Next Steps

  • More improvements in the matchmaking and more rules
  • Fix the amount of disconnects and freezes on match start
  • A quick weird interaction happening with Glaive chest not always counting the overclock

Final Thoughts

It’s important for us that you have fun and keep sharing your feedback!

We’ll be waiting for you in the OverNet!